HTML5 Canvas - Using Canvas in HTML5
By: Emiley J in HTML5 Tutorials on 2013-02-17
<canvas id="myCanvas" width="200" height="100"></canvas>
<script> var c=document.getElementById("myCanvas"); var mcontext=c.getContext("2d"); mcontext.moveTo(0,0); mcontext.lineTo(300,150); mcontext.stroke(); </script>
What you have done is to get a handle to the canvas by using its id 'mycanvas', then getting a context to it to run commands on it. The getContext("2d") object is a built-in HTML5 object, with many properties and methods for drawing paths, boxes, circles, text, images, and more. In the above example we just drew a line across the canvas. The output of which will be like this.
You can do lots of other things with the canvas for example,
To draw a rectangle in Red.
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.fillStyle="#FF0000"; ctx.fillRect(0,0,150,75); </script>
To draw a circle
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.beginPath(); ctx.arc(95,50,40,0,2*Math.PI); </script>
To draw some text
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.font="30px Arial"; ctx.fillText("I Love Java Samples",10,50); ctx.stroke(); </script>
To draw a gradient
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createLinearGradient(0,0,200,0); grd.addColorStop(0,"brown"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle=grd; ctx.fillRect(10,10,150,80); </script>
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